I'm gonna be honest, I took more issue with the abuse in the Detroit trailer than the violence in The Last of Us trailer.
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Not that I *loved* that gory trailer, but I really wasn't about the let's-show-abuse-and-then-stop-it approach there.
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In this case, we didn't need to see the "bad ending" to abuse to know it had to be stopped. The framing felt cheap.
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I think there are better ways to explore difficult subject matter (and I felt that Wolfenstein 2 did it well, for the record).
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Replying to @inkydojikko
I think there's room in the industry for games with such graphic and blatant depictions of abuse.
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Replying to @GideonOnGaming @inkydojikko
To say it should have been handled differently is imposing your own sensibilities onto someone else's art. I disagree with that.
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Criticism is not censorship. At all. Even a little bit. Creators are free to make what they want and we are free to discuss/respond to it.
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