That made a huge difference, and it's a lesson I wish more open-world games would learn. "Content" for its own sake is just garbage.
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been trying to figure out why Witcher 3 stand out so much and I think that's pretty much all it is. Well written quests.
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it's great. Because of it, even if the world is massive I never felt "lost" playing it, even with so much to do
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That, but also the care the devs take with it. FFXV could have had that level of richness to its quests butvDIDNT AT ALL.
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sure it is, but I didn't feel that way nearly as much with Witcher 2
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they did do a good job integrating the premise and design but I don't think there's anything really revolutionary
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I couldn't agree more. Also, if your experience of a game is episodic, it helps for each episodes to be different/unique.
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