It usually has nothing to do with what ultimately makes a game worthwhile, meaningful, revelatory, beautiful, or fun.
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In fact, sometimes, depending on the game, a "lack of polish" (ugh) can be an asset, lending a sense of roughness and life to a game.
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some of the most fun I've had with games in the last year has been on scrappy rough edged little things.
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pico 8 games, for example. Very little polish but tons of heart.
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In classes I'm taking, common implication is time? As in, focus and resources put on improvements? Still vague tho.
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i always thought of "polish" as being about attention to detail...definitely independent of the game being good.
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the fact that Silent Hill 2--so, so broken Silent Hill 2--is my favorite game ever is my constant reminder of this
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