LRT: Consistently awful thing about game narratives that deal w/"gritty," "real-world" issues is the refusal to assert a moral position (1/2
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look at this awful oppression and horror. now press X to upgrade your weapons *cutscene with explosions*
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BioShock Infinite is a big example of this; it's centrist to the point of nihilism.
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I also hate that morality is constantly reduced to numerical values in the game engine, doing moral calculus with exp. pts.
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