“It’s called Hitman, of course he kills people!” is not a meaningful response to an inquiry into the underlying values of a game.
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@carolynmichelle From what I saw of the game in the review it comes across as half baked, or barely baked.
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It is not just what a game is about that matters, it is the ways in which it is about that thing.
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@carolynmichelle how do you create a game about a hired assassin that is non-violent and not filled with "troubling probelms" ? - Show replies
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@carolynmichelle also you can create empathy for assassins. The movie Leon for example. It's an interesting discussion.Thanks. Twitter will use this to make your timeline better. UndoUndo
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