@snackerfork I see what you mean, but isn't the focus still de-escalation over sincerity? I'm actually defending what it seems to try to do.
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Replying to @tellahtruth
@tellahtruth i mean, yeah, it is a problem with the game (i felt a lot of time i wasn't really sincere either) but does it have a solution?1 reply 0 retweets 1 like -
Replying to @snackerfork
@snackerfork I think we're generally in agreement. The only difference is whether that question of sincerity is intentional. I think so.3 replies 0 retweets 0 likes -
Replying to @tellahtruth
@tellahtruth what do you mean? do you think the game's aware that people aren't necessarily being sincere? because i agree with that1 reply 0 retweets 0 likes -
Replying to @snackerfork
@snackerfork Yes, that's what I'm saying. They know you only have these ways to interact with the enemies.1 reply 0 retweets 1 like -
Replying to @tellahtruth
@snackerfork@carolynmichelle With that in mind, the game's morality is thus commenting on how we interact with video game enemies/NPCs.3 replies 0 retweets 2 likes -
Replying to @tellahtruth
@tellahtruth@snackerfork ...be killed" structure of soooo many games. But to me what it offers as an alternative is just as artificial.1 reply 0 retweets 0 likes -
Replying to @carolynmichelle
@carolynmichelle@snackerfork Do you not think there's some designer intention in that struggle against artificiality?2 replies 0 retweets 0 likes -
Replying to @tellahtruth
@tellahtruth@snackerfork I'm not really interested in designer intention. I'm, you know, interested in my experience of the actual game.2 replies 0 retweets 0 likes -
Replying to @carolynmichelle
@carolynmichelle@snackerfork I see what you mean, but I think the structure itself says something.2 replies 0 retweets 1 like
@tellahtruth Taken on their own terms, those scenes were surprising and hilarious and delightful.
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