@carolynmichelle @snackerfork Perhaps there's some sincerity there, but the focus is on reducing the threat.
@tellahtruth @snackerfork I'm not really interested in designer intention. I'm, you know, interested in my experience of the actual game.
-
-
@carolynmichelle@snackerfork I see what you mean, but I think the structure itself says something. -
@tellahtruth To me the structure felt like it required me to be manipulative which jarred with the "we're friends now" scenes that followed. - Show replies
New conversation -
-
-
@carolynmichelle@snackerfork The game is so referential that it seems intentionally directed at how players engage with game NPCs. -
@carolynmichelle@snackerfork I agree that there's a struggle with sincerity & that causes dissonance, but I think that's part of the game.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.