@snackerfork My point is that the boss fight system felt to me like "find the thing this person wants you to do to avoid combat."
@tellahtruth @snackerfork ...be killed" structure of soooo many games. But to me what it offers as an alternative is just as artificial.
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@carolynmichelle@snackerfork Do you not think there's some designer intention in that struggle against artificiality? -
@tellahtruth@snackerfork I'm not really interested in designer intention. I'm, you know, interested in my experience of the actual game. - Show replies
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