@snackerfork My point is that the boss fight system felt to me like "find the thing this person wants you to do to avoid combat."
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Replying to @carolynmichelle
@carolynmichelle@snackerfork In a way, it presents something akin to police morality. Either outright violence or verbal de-escelation.1 reply 0 retweets 0 likes -
Replying to @tellahtruth
@carolynmichelle@snackerfork Perhaps there's some sincerity there, but the focus is on reducing the threat.3 replies 0 retweets 0 likes -
Replying to @tellahtruth
@tellahtruth again, i don't agree! a lot of the time, talking isn't the solution, even with later normal enemies1 reply 0 retweets 0 likes -
Replying to @snackerfork
@snackerfork I see what you mean, but isn't the focus still de-escalation over sincerity? I'm actually defending what it seems to try to do.4 replies 0 retweets 0 likes -
Replying to @tellahtruth
@tellahtruth i mean, yeah, it is a problem with the game (i felt a lot of time i wasn't really sincere either) but does it have a solution?1 reply 0 retweets 1 like -
Replying to @snackerfork
@snackerfork I think we're generally in agreement. The only difference is whether that question of sincerity is intentional. I think so.3 replies 0 retweets 0 likes -
Replying to @tellahtruth
@tellahtruth what do you mean? do you think the game's aware that people aren't necessarily being sincere? because i agree with that1 reply 0 retweets 0 likes -
Replying to @snackerfork
@snackerfork Yes, that's what I'm saying. They know you only have these ways to interact with the enemies.1 reply 0 retweets 1 like -
Replying to @tellahtruth
@snackerfork@carolynmichelle With that in mind, the game's morality is thus commenting on how we interact with video game enemies/NPCs.3 replies 0 retweets 2 likes
@tellahtruth @snackerfork I guess I don't see much of a "commentary." Of course I love that it is set up to challenge the cheap "kill or...
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