Because levels exist in isolation, Mario Maker lacks a way to create meaningful optional meta-challenges--star coins, hidden exits, etc.
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@carolynmichelle@Campster Been feeling this. Points and powerups and coins are largely rendered meaningless. -
@carolynmichelle@Campster But it also reveals how the pleasures of Mario were always largely traversal. There's not much more to achieve... - Show replies
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@carolynmichelle@Campster despite being an amazing game, I've been feeling the same about MGSV -
@carolynmichelle@Campster instanced, episodic structure is now the norm & games like MGS & Mario demonstrate what's lost in the transition
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