@carolynmichelle at least what I read from Austin Walker's review suggested that "rewards" from non-violence were minimal and temporary
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle it's the repeating ad nauseum part that breaks it -
@jmarquiso Yeah, absolutely. It just starts to feel SO rote and lifeless. - Show replies
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@carolynmichelle just figured it out. That's exactly what I figured it would be. Remember how many times you shot a gun in Police Quest?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle Maybe there’s a point in that.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle There's a perverse idea among many gamers that the most difficult/repetitive way to play is the correct one.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle Which flies in the face of any kind of design logic: systems should *encourage* the desired behaviour, not offer resistanceThanks. Twitter will use this to make your timeline better. UndoUndo
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