@carolynmichelle @KQEDarts Really thoughtful piece I liked it.
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@jbu3 Thank you so much!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle@KQEDarts Hardline really is the origin story for The SImpson's Mendoza!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle@radicalbytes@KQEDarts It was an excellent read. Thank you so much :) keep up the good work please. -
@I_am_the_roboto
@radicalbytes@KQEDarts Thank you, I'll certainly try!
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@carolynmichelle Where’s the mechanic in which every time you kill anyone you’re put on tedious desk duty for 3 months before being cleared? -
@radicalbytes@carolynmichelle you mean where is the boring mechanic? I guess they wanted to make a good game.
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@carolynmichelle@KQEDarts Love your article, but disagree with your premise that it's must justifiable in a war game than here.... -
@Kosteruk@carolynmichelle@KQEDarts That is an interesting point actually. Can it be because war is a much less controllable environment?
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