In Violent Video Games, the Gameplay Sends its Own Message, my latest piece for @KQEDarts: http://ww2.kqed.org/arts/2015/02/28/in-violent-video-games-the-gameplay-sends-its-own-message/ …
Replying to @bombsfall
@bombsfall Killing in Hotline Miami doesn't feel exactly the same as killing in Max Payne 3 or whatever. But I don't know if it's possible
3:14 PM - 28 Feb 2015
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