@carolynmichelle unfortunately, it's easier to duplicate than create
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@carolynmichelle They're probably considering the Nemesis mechanic as an achievement in ludo-narrative connection. And they're not wrong.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle How can we get the indies that are doing something different that level of widespread attention? -
@carolynmichelle I've wanted to develop procedural narrative from the start but felt that without building a brand first, it'd be ignored.
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@carolynmichelle There are a very limited number of stories that involve killing stuff for 20 hours in a row. We need different mechanics. -
@radicalbytes@carolynmichelle Guess I imagined these mechanics for Persona, Wolf Among Us, Second Son, Grim Fandango, Alien Isolation, etc - Show replies
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@carolynmichelle Like Hollywood, game tends to rely on the tried and true instead of thinking outside the box.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle Yeah, I loved that game, but the story was "you're a ghost dude and here are some orcs"Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle That would require being creative and actually trying, something that is largely devoid in the industry.Thanks. Twitter will use this to make your timeline better. UndoUndo
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