@Battybuddy Interesting. So Hitman devs put all that flexibility and all those mechanics into the game hoping players never use them. Got it
@Battybuddy Fail states are real, discouraging penalties. Increased wanted levels (which can be fun to play with/evade), etc., are not.
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@carolynmichelle So you're saying that all people hurt in a game should result in a game over... Seems a bit extreme. -
@Battybuddy I'm not saying that's what should happen. I'm simply answering your question about what form true discouragement could take. - Show replies
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