A game "penalizing" you for killing NPCs is not the same as a player being actively discouraged from doing so.
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Replying to @carolynmichelle
@carolynmichelle@radicalbytes Nor is it a moral barometer by which games should be judged.5 replies 1 retweet 1 like -
Replying to @jordanowen42
@jordanowen42@carolynmichelle Just like how jumping into oncoming traffic punishes ME with possible DEATH discourages ME from doing it.2 replies 0 retweets 0 likes -
Replying to @Battybuddy
@Battybuddy Hitman may "penalize" your rating for killing innocents. That doesn't mean the devs don't want you to have fun doing it.2 replies 0 retweets 0 likes -
Replying to @carolynmichelle
@carolynmichelle Actually it does, cause doing badly in a game does NOT make it fun.2 replies 0 retweets 0 likes -
Replying to @Battybuddy
@Battybuddy As if the only thing anyone ever cares about when playing Hitman is getting a good rating, and not just fucking around for fun.1 reply 0 retweets 0 likes -
Replying to @carolynmichelle
@carolynmichelle Yeah, it's kind of the point of the game to get a good rating, and that's what makes people play games for fun. To get GOOD1 reply 0 retweets 0 likes -
Replying to @Battybuddy
@Battybuddy Interesting. So Hitman devs put all that flexibility and all those mechanics into the game hoping players never use them. Got it1 reply 0 retweets 0 likes -
Replying to @carolynmichelle
@carolynmichelle Yeah, cause if they just disappeared in a puff of smoke, that would be so much better.2 replies 0 retweets 0 likes
@Battybuddy I'm not saying that. I'm saying it's naive to think that these mechanics aren't supposed to be fun,
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