@carolynmichelle @BRKeogh Games shouldn't be afraid of trying to say something or at least make us think about the nature of humanity
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@carolynmichelle@BRKeogh I'd argue that at least the ppl making these games are finally aware they SHOULD be trying to say something more. -
@lauraannaparker@BRKeogh Sure, and I don't think there are many ppl out there who want to see games really deal with stuff more than I do.
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@carolynmichelle Thanks Carolyn! It's a weird feeling to have as someone who also spends lots of time defending/writing about AAA games :|Thanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle@BRKeogh Even if they're not there just yet. It's better than "HEY YEAH GUNS 'N' STUFF" -
@lauraannaparker@BRKeogh But I also think that when games botch it and end up making problematic meanings, they should be called on it. - Show replies
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@benkuchera@carolynmichelle I really built it up in that first tweet and really it was just the faintest veneer of a ramble :pThanks. Twitter will use this to make your timeline better. UndoUndo
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@carolynmichelle There are some pretty ok story sequences in Wolfenstein but they are super detached from the brainless nazi murderathon. -
@carolynmichelle So yeah, that game falls in line with trying to say something but the actual game soils its message.
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