I think difficulty can be a tool in the game design toolbox. I don't object to devs building challenge into an experience. I think those challenges should be as accessible as possible to as many players as possible. Like anything else, difficulty can be designed well or poorly.
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And yes, also, the truest of gamers have often found ways to circumvent difficulty. From Konami codes to Game Genies to cheese/exploit strats against bad AI to glitches to whatever it is, often circumventing difficulty has been cool, definitely coded as something "true" gamers do
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Schoolyard whispers of a trick heard that supposedly a friend's cousin pulled off. Magazines packed with "tips and tricks." These weren't the domain of losers who were not "true gamers," people who didn't genuinely "like" games. This was Inner Sanctum shit. True Gamer Knowledge.
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So spare me your empty, deeply sad posturing about how anyone who plays games on easy or whatever isn't a true gamer. It's gross and it's ahistorical.
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god, there are so many embarrassing attitudes in gaming culture that are still sometimes treated as normal. grow the fuck up.
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I also feel like some people, in their justified desire for accessibility and difficulty options, can characterize everyone who sometimes appreciates difficulty in games as a “Git gud!” type who believes games to be some raw test of skill and personal worth.
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I loved overcoming the challenge of games like Dark Souls and Ninja Gaiden (2004). They wouldn’t have been the unforgettable experiences they were for me if they hadn’t been hard in the specific ways they were hard. Once someone argued w/me that this was super “problematic.” lol.
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entering a 16-input code you read about in a magazine to make a game super easy: true gamer shit, playing the meta-game of being a hardcore gamer as part of your identity going into the options mode and setting the difficulty to easy: lmao no true gamer would ever
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Carolyn Petit Retweeted Ian Rennie
Yes! I knew a guy who once showed me how he'd hacked The Bard's Tale (which was really difficult and quite a slog in the early going) to make all his characters extremely OP so they could easily slaughter everything in their path!https://twitter.com/theangelremiel/status/1415428429688840194?s=20 …
Carolyn Petit added,
Ian Rennie @theangelremielReplying to @theangelremiel @carolynmichelleFor computer gamers as distinct from console gamers, the "cheat" community and the "mod" community were the same community. If you could mess with the game code to make it give you extra lives, you could mess with it to make extra levels.4 replies 0 retweets 18 likesShow this thread -
Replying to @carolynmichelle
The whole speed-run community is in this category too
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