lmao fuck off with the gatekeepy bullshit that truly liking games means playing them on a certain difficulty setting
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I think difficulty can be a tool in the game design toolbox. I don't object to devs building challenge into an experience. I think those challenges should be as accessible as possible to as many players as possible. Like anything else, difficulty can be designed well or poorly.
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And yes, also, the truest of gamers have often found ways to circumvent difficulty. From Konami codes to Game Genies to cheese/exploit strats against bad AI to glitches to whatever it is, often circumventing difficulty has been cool, definitely coded as something "true" gamers do
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Schoolyard whispers of a trick heard that supposedly a friend's cousin pulled off. Magazines packed with "tips and tricks." These weren't the domain of losers who were not "true gamers," people who didn't genuinely "like" games. This was Inner Sanctum shit. True Gamer Knowledge.
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So spare me your empty, deeply sad posturing about how anyone who plays games on easy or whatever isn't a true gamer. It's gross and it's ahistorical.
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Replying to @carolynmichelle
Can you just imagine people applying this to any other activity? Like, sorry youth soccer players, but if you're not playing at Cristiano Ronaldo difficulty levels you are now legally required to turn in your shin guards and remove the "I <3 Soccer" posters from your wall.
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for real. it's embarrassing is what it is.
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