Recently I was in a Twitch stream where people were mocking the existence of the 1984 Namco platformer Pac-Land (actually kind of a cool and original game for the era IMO) essentially saying “lmao WHY would you make a game like this using Pac-Man? What was Namco thinking?!” (1/2)
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Carolyn Petit Retweeted Video Game History Foundation
I wish I could have conveyed to them what a truly massive cultural phenomenon Pac-Man had been in the early 1980s, the colossal mainstream appeal, the inescapable merch, the iconography. Pac-Man was a mega-star. OF COURSE Namco was gonna try to capitalize on that. (2/2)https://twitter.com/GameHistoryOrg/status/1393234661233500162 …
Carolyn Petit added,
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Sometimes loving old video games is a bit like loving old movies. In both cases you have to put up with people who only look at them to sneer from a place of imagined cultural superiority at how (to them) laughably quaint or dated aspects of those works seem now.
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And I’m not saying people shouldn’t be critical. Everyone knows I absolutely believe in criticism. But not from that place of haughty generational arrogance. That’s bullshit. The things we love today will seem quaint and dated tomorrow, too.
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Replying to @carolynmichelle
Rad Mobile by Sega, hailed as one of the first 32-bit arcade games in Game Pro…I remember being blown away by the graphics, sound, force feedback and even the Sonic the Hedgehog dangling realistically from the rear-view. It’s super basic now, but I’ll always be impressed.
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Absolutely, the physics on that Sonic ornament were rad as hell (no pun intended).
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