I've said it before and I'll say it again: I pine for a trash game discourse that isn't quite so rooted in cynicism, performative outrage, and a deeply uncomfortable focus on 'consumers' that asks if games are 'worth' their price and says they're a scam otherwise.
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I look at stuff like Best of the Worst or MST3K and they are able to celebrate trash film while acknowledging its badness. Games has nothing like that. We do have lots of people willing to do a 2010-era Nostalgia Critic impression to sell how monumentally bad a thing is, though.
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And I get the appeal of a negative review! There are few things critics enjoy writing more than a satisfying insult, incisive comment, or wry turn of phrase while eviscerating a bad piece of media. But I have to ask: why pick games 25 people will ever play as a target?
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Like, when researching Blips I end up buying and playing bad games. I have seen some shit you would not believe. Sometimes they're bad in really interesting ways! Most of the time they're bad in really boring ways.
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The really interesting ones I'd love to talk about in a way that basically feels like the reaping/sowing tweet: A combination of "Haha fuck yeah! Yes!!!" and "Well this fucking sucks. What the fuck."
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But the idea of loading up the ones that are bad in boring ways, then getting performatively angry because "HOW COULD SOMEONE SHIP A GAME WITH N64 QUALITY GRAPHICS AND THEN CHARGE *MONEY* FOR IT" or whatever is just... Well, it's exhausting, for one thing
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It's also just not good or interesting criticism, obviously. It's such a shallow way of looking at games.
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