If you've never read it, the Skyward Sword announcement is as good a reason as any to read Tevis Thompson's indelible essay Saving Zelda, originally published following the Wii release of SS. It reads a bit differently, perhaps, in the wake of BotW. http://tevisthompson.com/saving-zelda/
That's a perfectly valid reaction. If you're interested, I'd suggest reading more of his work. You'll see Tevis as a critic and a person doesn't really care about difficulty as such, he cares about games that fuck us up or change us in some way, that don't just blandly comfort us
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I have read Tevis's later works, I also read this when it came out. I didn't agree with it then, but I also didn't yet recognize what the low hum of "games should be harder" meant. I don't think inaccessibility or tedium is a good angle on "games should challenge us."
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But more crucially I recognize now that the impulse to valorize challenge or triumph over things we shouldn't need to triumph over (poverty, bigotry, etc) is a deep sickness expressed in ways large and small.
End of conversation
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