If you've never read it, the Skyward Sword announcement is as good a reason as any to read Tevis Thompson's indelible essay Saving Zelda, originally published following the Wii release of SS. It reads a bit differently, perhaps, in the wake of BotW. http://tevisthompson.com/saving-zelda/
I'm not sure what your argument is. Of course Tevis is arguing his point of view here. It's one many people including myself happened to share about how incredibly dull and predictable Zelda had become by then, but IMO most great criticism is rooted in personal subjectivity.
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1) The "games need to be harder" crowd are gatekeepers who are uninterested in sharing gaming so much as cultivating a sense of elitism. 2) Imagine you got into mad max 1 and declared the sequels aren't 'real' mad max because they all take place in a wasteland instead of a city
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