I saw a few critics praise the new Demon’s Souls as like “what the original was always meant to be” with no acknowledgement that tonally some quality, some dreamlike texture that was a product of the graphics in the original being what they were, was lost.
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To me it doesn't matter whether the tonal quality I'm referring to was intentional or a product of limitations. A super low-budget horror film may have a grungy, grindhouse quality that's purely a result of budget constraints but it can still be an indelible part of the film.pic.twitter.com/avOgQIk4tz
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And to be clear, I'm not saying that one approach is inherently better than the other. I'm just saying that those graphics being what they were had a meaningful tonal impact on the game, or certainly to my experience of it, anyway.
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Graphical fidelity and realism in games is a strange thing. The polygonal environments of 3D games from the late 90s/early 00s still feel more like real spaces to me than a lot of the levels in more modern games. I can't really explain why.
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They had heart.
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Swery65 had a really similar sentiment in his list too. That by expecting zero flaws from a game as a product, as an audience we're raising the bar to entry for games way too high.
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And scrubbing out personality along with it! Just imagine if all Sunday comics needed to be colored with and airbrush...
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