I'm not saying that reviews like that are BETTER. I'm saying they're more useful to the audience. It's MUCH more challenging to write your own creative truth and expect an audience to find it and come to it. Typically you have to spend an entire career cultivating that.
Again IDK who this "average reader" is, there are always assumptions made that invariably leave a lot of people out. Pauline Kael was a hugely influential tastemaker in her day. Our notions of what criticism should be may have shifted but that doesn't mean they were wrong before.
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This was an awesome exchange about the meaning of reviews and criticism in games and film and....wow do I miss civil, edifying discourse.
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Thank you, I'm grateful for it too.
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Hmm, well if you don't know your audience how can you write for them? I'm confident I can break down any game for anyone, let them know if they'll like it in terms they'll understand. And it's not about right or wrong, it's about audience or intent.
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Luckily both approaches can exist side by side and each serve their relative purposes. To throw it all the way back, I just think Death Stranding very much illustrated the difference in approach.
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