and that impulse combined are what make his games great
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Kojima's games work because cutscenes & gameplay are both tools to him. Gameplay connects u to BB,but u don't knowingly feel the weight of that until you're emotionally caught in a cutscene. Pressing that button fast makes u feel as tired as Snake crawling in microwave chamber
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I think the reason people say stuff like that is a combination of their tendencies to treat story and play as completely separate and not knowing how to reconcile what they like and don't like about a work
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He's one of the few game directors that really create a cohesive piece of media. Everything about Death Stranding communicates its themes, tone, and motif. Metaphors are brought into gameplay, mechanics communicate themes, etc.
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The theme of connecting to people amid the spectre of death is the theme and also the literal gameplay loop. It's a level of top to bottom thematic cohesion that can only exist in a game.
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I think they want the narrative elements to be told during gameplay rather than cutting away to a cutscene. I've heard the same criticisms of TLoU.
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