I routinely hear ppl say things like "this game is bad but I like it" & "this game is bad but fun" & though I know this way of thinking is so deeply ingrained as to be nigh unchangeable I philosophically object to it & the underlying notion of game quality as something objective.
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It seems to me that these folks often have to bend over backwards trying to explain that although they feel deep affection for a game, they still recognize that it is, of course, bad, as we can all recognize just by looking at it. It is objectively bad.
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IMO: If a game is fun, or if you like it for whatever reason, if you find it strangely beautiful or captivating or whatever, it's good, no matter how janky it is. If it's "polished" but dull, it's bad, no matter how refined it is.
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A broken game can feel alive and revelatory and beautiful. A "well-programmed" (ugh) game can feel suffocating and sterile. I really wish we could abandon altogether these "objective" notions of video game quality and trust our own individual, deeply subjective tastes.
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Replying to @carolynmichelle
this is language that comes not from developers though, it comes from massive AAA businesses which are trying to distill a 'video game risk/reward/progression' experience down into the most easily digestible movie/tv show style games to sell to the widest possible market
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Oh of course, studios and publishers who want games criticism to be an extension of PR and who want their games to be seen as "objectively good" products. I just want everyone from critics to players to reject these kinds of classifications.
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