I routinely hear ppl say things like "this game is bad but I like it" & "this game is bad but fun" & though I know this way of thinking is so deeply ingrained as to be nigh unchangeable I philosophically object to it & the underlying notion of game quality as something objective.
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It seems to me that these folks often have to bend over backwards trying to explain that although they feel deep affection for a game, they still recognize that it is, of course, bad, as we can all recognize just by looking at it. It is objectively bad.
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IMO: If a game is fun, or if you like it for whatever reason, if you find it strangely beautiful or captivating or whatever, it's good, no matter how janky it is. If it's "polished" but dull, it's bad, no matter how refined it is.
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Replying to @carolynmichelle
I can see cases where this breaks down, though, and it might be because "good" and "bad" simply don't capture enough. For example, I watched Death Note recently and found it both entertaining to watch and thematically abhorrent.
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Replying to @Video_Game_King @carolynmichelle
Focusing mainly on the former would risk excusing the latter as not too significant a concern, whereas focusing mainly on the latter would leave us with an incomplete image (we wouldn't entirely know how the show is so able to affect those themes).
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Yes, obviously I want criticism that engages with the complexity of a thing, that acknowledges the beauty amidst the ugliness and vice versa. I think GTAV is a hateful game in which a great deal of beauty can be found, for instance.
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