I routinely hear ppl say things like "this game is bad but I like it" & "this game is bad but fun" & though I know this way of thinking is so deeply ingrained as to be nigh unchangeable I philosophically object to it & the underlying notion of game quality as something objective.
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Of course, the reason this matters as much to me as it does is that I feel this kind of thinking also impacts our collective expectations from game criticism, as I've written about before.https://medium.com/@carolynpetit/ruthless-individuality-criticisms-past-and-hopefully-its-future-d1ffbf3bb2c8 …
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I think it's a problem of the language we use. "Bad" has too many meanings. I do think that it's the start of folks understanding things somewhat critically. "I recognize this thing has flaws, but I still enjoy it for these reasons".
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this is language that comes not from developers though, it comes from massive AAA businesses which are trying to distill a 'video game risk/reward/progression' experience down into the most easily digestible movie/tv show style games to sell to the widest possible market
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That makes sense. I think, for me at least, the form of criticism that you take issue with remains at situationally* useful. When I recommend a game - or any piece of media for that matter - I try to be honest about what I think its strengths and flaws are.
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To use a somewhat recent example, I love Final Fantasy XV with all my heart. But I also see that there are a lot of things that might stop somebody from liking it in the same way that I do. I think it has a good story on-paper that is poorly told story in-game. (cont.)
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