I routinely hear ppl say things like "this game is bad but I like it" & "this game is bad but fun" & though I know this way of thinking is so deeply ingrained as to be nigh unchangeable I philosophically object to it & the underlying notion of game quality as something objective.
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A broken game can feel alive and revelatory and beautiful. A "well-programmed" (ugh) game can feel suffocating and sterile. I really wish we could abandon altogether these "objective" notions of video game quality and trust our own individual, deeply subjective tastes.
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Of course, the reason this matters as much to me as it does is that I feel this kind of thinking also impacts our collective expectations from game criticism, as I've written about before.https://medium.com/@carolynpetit/ruthless-individuality-criticisms-past-and-hopefully-its-future-d1ffbf3bb2c8 …
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thank you for the sentiment. I've been playing a lot of the Avengers game. I love Ms Marvel and each character plays so well. unfortunately there isn't a lot of variety in the post endgame. kind of feels like 'skirmish' mode. it draws me in though even to just get trophies.
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I can see cases where this breaks down, though, and it might be because "good" and "bad" simply don't capture enough. For example, I watched Death Note recently and found it both entertaining to watch and thematically abhorrent.
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Focusing mainly on the former would risk excusing the latter as not too significant a concern, whereas focusing mainly on the latter would leave us with an incomplete image (we wouldn't entirely know how the show is so able to affect those themes).
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