I've been HATING the trend of basically showing everything that a game will contain in trailers, talking about it during press tour, displaying it on promo art ...
I am SO thankful for @Neil_Druckmann 's lies in tlou2. I loved going "wait... wait. What?" while playing.
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I’m going for the same feeling in the game I’m making, but it’s like I wanna hit a middle ground between being clear and being nebulous. I don’t want to have to explain the game on twitter afterwards lol
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Oh totally, I can only imagine how difficult that balance would be to strike as a designer! But I certainly appreciate that it’s something you’re striving for.
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Have you played Outer Wilds? Few games have done it better than that.
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That’s totally fair. What’s alluring and mysterious to one person may feel cold and uninviting to another.
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Better than me. I need rails. Linearity. Open world games and I do not get along. I'm legit jealous of folks who can enjoy them.
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AAA games are constantly telling you who killed Laura Palmer.
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You must have loved Outer Wilds.
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Give Rain World a shot.
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