This Last of Us replay is giving me some extreme whiplash. The good parts still hold up really well, but the bad parts are so much worse than I remembered.
-
Show this thread
-
The soundtrack is still great, the acting is phenomenal, some of the sightlines and vistas are still breathtaking 7 years later, and the interlocking pieces of dialog/level design/animation make it a production marvel.
1 reply 1 retweet 109 likesShow this thread -
But when it stops and becomes a game it falls apart. The body count is just clownshoes for a game trying to be this serious. The artifice of the pallet/water puzzles screams at you. Its play can sell tone but not push the narrative, so all play kills plot momentum.
9 replies 1 retweet 186 likesShow this thread -
Replying to @Campster
one of many reasons i want AAA to get over its fear of letting non-combat gameplay confidently carry a huge range of releases is for this category of game flaw you're describing to go away forever, and these teams can just do the lovely bits they care about and are best at.
1 reply 1 retweet 18 likes -
Replying to @vectorpoem @Campster
i'm sure some people at ND care about and are good at combat design, it's just always a bummer when one team's good work makes another's worse. though obviously they don't see it that way. (yet?)
2 replies 0 retweets 9 likes -
Replying to @vectorpoem
I'd love to see a version of this game was like 1/3 as long and either removed all combat or whittled it down to a few choice encounters with genuine stakes re: the individuals you're fighting and why.
2 replies 0 retweets 7 likes
I really do think Left Behind went a long way toward showing us that quite different approaches are entirely possible, if only a studio like ND would be brave enough to really go for it.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.