I haven’t looked at the TLOU2 leaks but reactions to them reveal there are still folks out there who think that stories about straight cis people are “neutral” but who can only conceive of stories about anyone else as “political,” agenda-driven, etc., (1/2)
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Replying to @carolynmichelle
Writing 101, you dont have thw audience kill beloved characters from the previous outing and then play up your protag as the "hero". Go make new characters to play this story. Dont go tearing down someone else's work to do it.
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Replying to @UNSCforces
Maybe we should play the game before passing judgment. Art takes risks sometimes, and sometimes the most daring and unconventional stories are also the best. Until we play it, we simply can’t know how it feels, whether it’s a disaster, a masterpiece, or something in between.
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Replying to @carolynmichelle
I can shoot myself in the foot and know it hurts without doing said thing. I knowing dismantling and killing another person's work is not the write way to be "Daring or unconventional." Sure you can tell that story...With your own characters.
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Replying to @UNSCforces
Another person's work? It's Naughty Dog continuing a story started by Naughty Dog. Also, your Mona Lisa analogy makes no sense because...The Last of Us...will still exist.
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Replying to @carolynmichelle
Fair enough it doesn't go 1 to 1. But I could also write rocks fall and everyone dies in a story. Would it be shocking? Yes. Would it be against expectation? Yes? Poor form? Also yes. I think the sales will be telling of this game as word spreads.
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Replying to @UNSCforces
There's often very little correlation between sales/popularity and how good something actually is, but in any case, I maintain that to know whether or not it's any good, we'll have to play it for ourselves. Until then, this is all just theoretical.
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Replying to @carolynmichelle
"Good or bad is subjective." But the company in question is a business. How good or bad it sells will be how they determine if it was a success or not. Nothing will change that fact. If the creative freedoms cost the company potential money...A new one wont be greenlit.
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But that has nothing to do with how I think about art. The MCU movies can make truckloads of money but I'll never consider them as rich & rewarding as any number of small independent films I've seen. So this is probably a fundamental difference in what you and I think art is for.
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