I was thrilled to review Final Rantasy 7 Remake for @Polygon.https://www.polygon.com/reviews/2020/4/6/21208806/final-fantasy-7-remake-review-playstation-4 …
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People talk about how hard it is to find work. A merchant in the slums boasted about getting in a shipment of fabric softener and I laughed not at the absurdity of it but the relevance. And one moment of grief in the game offered a welcome reflection of grief I was experiencing.
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Just for fun, one of my fave little details in the original that of course wouldn’t fit in Remake: this neon sign in the bar for TEXAS. Just, like, the concept or the feeling of Texas, I guess. I love stuff like this so much. Whatever we gain in the remake, we lose something, toopic.twitter.com/tPxA3hidc1
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I also wrote this short reflection on the urgency of Final Fantasy 7's themes and how they're harder to ignore than ever before.https://www.polygon.com/2020/4/6/21210038/final-fantasy-7-remake-ecological-warning-playstation-4 …
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Anyway it's true of lots of games but I think it's especially true of FF7R that the discussion won't even really take off until it's been out for a bit, players respond to it, & we can talk more fully & deeply about its choices, its (IMO) reliance on familiarity & nostalgia, etc.
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End of conversation
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Not cliche! Games are not just of the moment they come out but also experienced in the moment we are in.
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