I'm somewhat suspicious of the FF7 remake, in the same way that I dislike the RE2 remake and am suspicious of the RE3 remake. They seem to leave no room for the argument that maybe there's actually value and virtue in the "awkward" things they seek to erase and smooth over.
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So far I am taken aback by how much this remake seems to retain the very things it’s own fanbase would like to sand down in order to be perceived as more sophisticated or ‘mature’. If the rest of it ends up as slavishly faithful to its source material, I cannot help but applaud.
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That’s not to say that I don’t see what you mean about how the restraints of the tech and the world it was originally developed in (far from it), only that I’ve been doing a replay podcast for a bit and have been shocked at how this remake seems to be not cutting out anything.
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I wrote a long time ago about how a remake of a landmark game like FF7 can’t ever replicate the first experience no matter how grand and fantastic it might be. I didn’t look at it in terms of its constraints though; I like your viewpoint better.
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The goofiness of the way Sephiroth moves, especially when flying, is thematically -vital- I feel
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There's a scene where he bludgeons Cloud with a materia, does a loop da loop, then flies away in a horizontal V pose. You can tell he thinks he's so cool. But he looks hillarious. And there's a lot of character in that.
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I think the problem is that the original game is often buried in time, people think that the remake will always be the better version but the actual best experience, to me at least, is playing the original then the remake.
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