That's not to say that I don't think the FF7 might end up being great or end up offering wonderful new things of its own. It's just to say that I actually think there's meaning and beauty and value in the way the original FF7 so visibly deals with the constraints of its time.
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Agreed. Though unlike RE2 & RE3, FF7 Remake seems to be taking a fairly distinct turn from the original; they're less directly comparable as "improved". Early story signs also give me hope there's more to the "Remake" in it, as being remade in an image is central to FF7's plot.
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RE2 feels like it's made to replace the original RE2 as the "definitive" way to play. But FF7 Remake has such a core difference in gameplay, game structure, and story, it seems more like a reimagining. The Cloud to FF7's Zack perhaps.
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I feel like I touched on a similar feeling in my impressions a month or so backhttps://www.usgamer.net/articles/final-fantasy-7-remake-preview-february-2020 …
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You lose the impact of big moments without the quiet ones. For this reason I vastly prefer Alien's and Godfather's pacing to most modern films. Nice and insightful piece. =)
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Oh, I totally agree but I haven’t been able to articulate it like this
I told someone I love how the original is like reading an illustrated story book, and your mind makes up the rest of the picture. I miss that in games... -
Yeah! Having grown up with Atari as my earliest games I still love it when games in one way or another leave gaps that our imagination has to fill.
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I have more faith in the RE3Remake than I do with RE2Remake. It’s a good game, but peaked to early for me... RE3Remake feels it gonna be the better game of the 2. I was really sold on the demo with the implementation of Nemesis and completely revamped dodge mechanics.
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The existence of FF7R has also seemed to get everyone wanting needless remakes of every classic game. It's heartbreaking. Final Fantasy VI needs no remake. It's a great game as is. It just needs to be accessible to modern audiences in a way that reflects the original.
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I think there’s a really interesting point there about the way that games always feel like they are the best they could be, and that a lot of people have a kind of shallow relationship with the history of games.
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