In this way, its existence kind of fundamentally demonstrates the inherent absurdity of the very idea of "keeping politics out of games." You can't keep politics out of anything.
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So true, and I think that makes it feel so believable, as odd of a world as it is, it echoes our own in a way few other games come close to doing.
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It's just meant to indicate a particular pronunciation of "video." vidya games = video games.
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Well put. When you can sense this in something like Disco Elysium (I thought of Iconoclasts and Planescape: Torment when I read your description), that is an impressive thing. Many games fail to use politics in a thoughtful way. Or at least, I find myself wanting more.
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Yeah, Iconoclasts is a great example of a game in which politics are much more than just thematic flavoring.
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Have you played Where the Water Tastes Like Wine? I think this would be a pretty good assessment of that game as well.
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I agree, that game definitely understands the ways in which its characters' lives are shaped by history and political systems.
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