After Death Stranding's release, I saw some comments about what gaming reviews should and shouldn't be that I just had to respond to with my own sizzling hot take. Ruthless Individuality: Criticism’s Past, and Hopefully Its Futurehttps://medium.com/@carolynpetit/ruthless-individuality-criticisms-past-and-hopefully-its-future-d1ffbf3bb2c8?sk=cbb032c07bbe367d3d72d823bdfc3483 …
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Replying to @carolynmichelle @AutomaticZen
That was a really interesting read! I think the two views aren’t mutually exclusive, though. A critic can evaluate something based on what it sets out to do — and then say what it sets out to do is fundamentally flawed or should be improved in x way.
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Granted, I had that evaluation philosophy hammered into me during grad school (a lot), so that might color my opinion.
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That being said, you’re absolutely right about the pressure. I’ve experienced the anxiety a few times when reviewing a game that was anticipated or was already receiving praise, but I had a completely different view or thought something was better than others were saying.
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I’m fairly new to all this and thought maybe I should moderate what I was saying. Fortunately, my editors were really great about it and were like “oh well. It’s *your* experience, and if you can back it up, then that’s all that matters.”
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Anyhow, sorry for the long thread, but I just wanted to say I think you’re spot on!
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I agree with you, those two principles are not mutually exclusive. Thank you for the response, and thanks for reading!
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