I'm not convinced that a AAA game can both aim to be a commercially successful product and truly, meaningfully make the killing at its core distasteful but I'm intrigued by what it sounds like TLoU2 is trying to do & I look forward to the exhausting discourse about it next year!
I’m referring specifically to numerous preview articles that came out today touting how Naughty Dog is specifically trying to (or at least claiming they’re trying to) make you “feel bad” about killing enemies.
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I'm interested to see how they manage that in a plot about seeking that violence out for the purpose of revenge
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