Here's a question that I'm more interested in lately wrt games crit: "In the absence of saying something 'meaningful' with its chosen themes, mechanics, settings, and narrative, what are the game devs inadvertently saying?"
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no doubt! i wrote my undergrad thesis on it before game studies was a discipline!
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For sure :) but i like this framing because it side steps the whole "well the devs said it was apolitical so there for we cant critique it" thing somewhat
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