LRT: For me, part of what declarations like this illuminate is that there is still little room made in mainstream games criticism for perspectives that question the value of what an individual mainstream game might be doing. (1/3)
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In other words, most of us would say that a game like The Last of Us (a game that, for the record, I like) succeeds at what it sets out to do. But what about seriously examining/interrogating the value of what it's doing? Why is what it's doing just taken as inherently good?(2/3)
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Replying to @carolynmichelle
i've always mentally referred to this as the Market Aesthetic: "what makes money is what's good is what makes money is what's good" - capital reproducing itself in a cultural sphere. we've done a good job wrestling back little bits of our medium from that; still a long way to go.
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Replying to @vectorpoem @carolynmichelle
"prestige games" i guess are a mainstream-compatible intra-reaction against this, "oh look we can do Art too" but in a way that's very safe and doesn't challenge the underlying value system by way of, surprise, aping the safe+lucrative work of a more respected industry/medium.
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