LRT: For me, part of what declarations like this illuminate is that there is still little room made in mainstream games criticism for perspectives that question the value of what an individual mainstream game might be doing. (1/3)
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This applies to negative reviews too! It usually comes down to a series of systems that don't mesh well or bad graphics of a dull story BUT sometimes a game is just completely void of a soul.
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Agreed, the latest God of war for example tells the story of a father and son getting closer and growing in understanding. But what if their differences had been irreconcilable? What if the son just didn't like war? What if there was a new way? Why doesn't this story have value?
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