LRT: For me, part of what declarations like this illuminate is that there is still little room made in mainstream games criticism for perspectives that question the value of what an individual mainstream game might be doing. (1/3)
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Games often get good review scores for doing the things we expect them to do. But we could use a lot more interrogation of why we think it's so great when fairly by-the-numbers AAA games do the things that we expect them to do. We could use more voices saying, "So what?" (3/3)
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i've always mentally referred to this as the Market Aesthetic: "what makes money is what's good is what makes money is what's good" - capital reproducing itself in a cultural sphere. we've done a good job wrestling back little bits of our medium from that; still a long way to go.
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"prestige games" i guess are a mainstream-compatible intra-reaction against this, "oh look we can do Art too" but in a way that's very safe and doesn't challenge the underlying value system by way of, surprise, aping the safe+lucrative work of a more respected industry/medium.
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