I think about this a lot. Do stakes (ARGs, escape rooms, etc.) always have to be "saving the world"? Is this a function of awareness of the universe, the way geography shifted conception of the location of the underworld, etc? Can we come full circle to the intimate and internal? https://twitter.com/Matty_ReRe/status/1145777959912869888 …
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KOTOR was like that for me. I think its because I could do more of what I wanted, how I wanted, in those relationships than in regards to the main story.
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I'm so sick of being the special savior of the world. If every character I play as is "the one" it means they're all no one.
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Play Trails in the Sky's its a game, about stopping a military coup from radical right wingers, who want to "Make the country great again" no saving the world.
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