It often depends on the nature of why it is the way it is. If it was a choice by the creators and it's that way on purpose, it warrents discussion. ME3 on the other hand was a rushed ending. Bioware needed more time to finish and they didn't manage it, so they just did whatever.
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Replying to @DragonNexus
I'm well aware of that, and I fully understand all the feelings of crushing disappointment and even anger that the ending generated. I still don't support players petitioning/pressuring creators for a different, more "satisfying" conclusion.
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Replying to @carolynmichelle
You can't be against the consumer wanting to make their voice heard, surely. If it's civil and friendly, I see no harm in it at all. Any kind of harrassment of a creator though is absolutely abhorrent and will likely only make the creator *less* inclined to do as you wish.
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Replying to @DragonNexus
I don't think of all cinema, television, and games as "consumer" products in which the goal should always be to satisfy the "customer" as much as possible. That's antithetical to art and the creative process. Of course I'm entirely in favor of people making their voices heard.
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Replying to @carolynmichelle @DragonNexus
But to me there's a huge difference between saying "This storyline/ending/character arc really didn't work for me, here's why!" and saying "Change it!"
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Replying to @carolynmichelle
Sure, and there's a world of difference between "This isn't what it was supposed to be" and "I don't like it. Go back and make it what I wanted". I don't think cutting the consumer out of the equation entirely is fair. ME3 ended up benefitting from the change. 1/2
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Replying to @DragonNexus @carolynmichelle
Again, for me it's all about how the story came into being. ME3's ending wasn't artistic, and I doubt it was intended. The game needed to be out by Christmas and was delayed to Spring and that was still not enough time. They didn't have time to make their artistic vision.
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Replying to @DragonNexus
For me the circumstances are largely immaterial. Film and, especially, television history are full of endings that are weak or compromised because the time or money ran out or whatever. We can critique it, but we have to engage with it as it is, not demand it be something else.
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Replying to @carolynmichelle
You're using the word 'demand'. Would it sound better if we used the word 'request'? Because I see a lot of that in circumstances like this. People love their favourite story and they want it to be good. And if there's a possibility it can reach its full potential...1/2
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Replying to @DragonNexus @carolynmichelle
...then people will go for that. It reminds me of how fan pleading is what finally got us the 2 part special for Farscape that effectively wrapped up the story. Wasn't a great end, bu better than the cliffhanger we got. Without vocal fans, we'd never have got that.
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I don't know the Farscape situation but, like, petitioning against the cancelation of something, or for MORE of something, is entirely different from saying "fix this" or "do this again, but differently." "Request," "demand," whatever, fans shouldn't feel that level of ownership.
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Replying to @carolynmichelle
Why not? They're paying to view the work. They've invested time, money and their emotions into the product. "Artistic vision" is all fine and good until the art becomes a consumer product. You put it out there and it's at the whime of your audience.
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Replying to @DragonNexus
Because I believe that art should sometimes challenge us, sometimes frustrate us, sometimes defy our expectations, and that we shouldn't think of it as something that exists solely to entertain and satisfy us, that should do exactly what we want it to do.
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