Even when art is supremely disappointing or infuriating--be it the end of ME 3 or the end of GoT--you don't get to bend it to your will! Accepting that art will sometimes let you down, make you angry, or leave you feeling betrayed is part of having a healthy relationship w/art.
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I certainly agree with this, and think patching a gameplay exploit isn't the same as changing the outcome of a story based on audience reaction. But I think the evidence is that line is getting blurrier for everyone, especially with Choose Your Own Adventure shows and so on.
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Oh it is, absolutely. I guess that's why I feel like continuing to assert its existence is so important. Some large subsets of certain fandoms already feel a deep, unhealthy level of control and ownership over the art they love (or, the instant it lets them down, hate).
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I'm not sure why the creator's intent is paramount though? I see this as kind of an underlying assumption of a lot of discourse but I haven't really seen an actual line of reasoning for it.
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It isn't necessarily paramount, & I don't assume it is. The work is shared with the audience once it's out there, especially in the case of commercial art. The creator's role can transition to being more of a steward. Still, respectful stewardship is an important responsibility.
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