I disagree, I think eviscerations of a work can be smart, revealing, and fascinating, and it is so, so, so, so very rare to ever have a game critic think that a game is worth eviscerating, and I think that's really unfortunate.
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Replying to @carolynmichelle @untimelygamer
Like, not everything deserves nuanced appreciations. Critics need to be able to call stuff garbage, too.
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Replying to @carolynmichelle @untimelygamer
"I hated this movie. Hated hated hated hated hated this movie. Hated it. Hated every simpering stupid vacant audience-insulting moment of it...Hated the implied insult to the audience by its belief that anyone would be entertained by it." Ebert on Northhttps://www.rogerebert.com/reviews/north-1994 …
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Replying to @carolynmichelle @untimelygamer
In other words, what Tevis is calling for, it seems to me, is a depth of feeling, for critics to have the courage of their convictions. Critics in other fields routinely trash mainstream successes (see Green Book), but it's very rare for that to happen in games.
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Replying to @carolynmichelle @untimelygamer
You know we both agree on that idea. And I see no problem with hating something, obviously! But I do mind Thompson's assumption that not joining in his hatred of this particular thing, and not doing so entirely and concisely, demonstrates a critical failure.
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Yes, mainstream games criticism needs a kick in the ass. I'm not sure that a critic demanding a uniform and equally visceral reaction is a great argument for developing a broader and braver spectrum of thought.
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A uniform reaction to games is pretty much the last thing Tevis wants.
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