Squeeze from tube and apply directly to 99% of games coverage.https://twitter.com/kylebuchanan/status/1080935625732157440 …
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danny o'dwyer Retweeted Kyle Buchanan
Squeeze from tube and apply directly to 99% of games coverage.https://twitter.com/kylebuchanan/status/1080935625732157440 …
danny o'dwyer added,
I hear where you're coming from but i actually think that mainstream games coverage is generally too lenient with criticism and review scores. Critics shouldn't just be fans, and they shouldn't care how hard a game was to make. They should care about the experience of playing it.
I guess I’m talking about op-eds, negative news and YouTube essays so much of which tend to just dunk on games for being “bad”. And crucially the sheer volume of it. I have no problem with reviews being critical of course (and agree that they are often too lenient).
I’m guess I’m now just much more sensitive to people saying “this game is bad because they did X what a stupid decision” when I think there is usually a pragmatic design decision right under the surface. It seems too easy, and is just too common.
I feel yah, I'm a self-proclaimed armchair developer. I've been following game news for over a decade... but after reading and watching post-release accounts, it's a miracle ANY game gets made. That great idea you had!? They probably did too - but deadlines and budgets, life.
Of course. Making games is HARD. Making films is hard. Writing novels is hard. But—and I know this sounds cold—that’s not the concern of the critic. A critic who reviews games from a place of “Wow, making games is really hard!” can’t really be a critic.
Though again, real criticism also isn’t vitriolic or cruel toward the developers, even if it’s merciless about the game they made. And criticism is a wholly different beast from fans who angrily post in Reddit threads and whatnot. Fanboy rage is not criticism.
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