Working on a number of games means that ports and releases sometimes stack up. Last week was one release to mobile. And this week a game to a new platform as well as a dlc for another game
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It does not beat 2016 where I had a 6 week period with 5 game releases and 1 early access. That was absurd and I hope never again
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But having freelance gigs means that is the risk, sometimes projects just line up perfectly and often not
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During the most hectic times it can be hard to maintain your health or life, if anyone are having hardships with this feel free to send me a poke if you need a chat <3
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