If you have this culture, don't defend it or be proud of it, EXAMINE it and CHALLENGE it. It's not how games should be made.https://twitter.com/GIBiz/status/1051776503254605826 …
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A lot of very talented people who work in games hate the experience of crunch. It takes a toll on their mental health, puts undue strain on their family life, etc. I’d much rather a game take 3 more months to develop at 40-hr work weeks than grind people through 100-hr week’s.
Crunch is just not good for people. And the games industry has come to glorify it and celebrate it rather than wanting to treat its employees better. https://www.gameinformer.com/b/features/archive/2018/01/16/crunch-the-video-game-industrys-notorious-labor-problem.aspx …
See also this thread. https://twitter.com/jaredr/status/1051876069165453313?s=21 …
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